Module Bogue.Avar

module Avar: sig .. end

Animated variables.

An Avar.t is a variable that evolves in time. It is updated at every frame (i.e. every iteration of the main loop). Bogue uses Avars for animations.

Dependency graph

type 'a t 
type callback = unit -> unit 

Avar creation

val create : ?duration:Time.t ->
?init:callback ->
?ending:callback ->
?finished:bool ->
?update:('a t -> float -> 'a) -> 'a -> 'a t

Generic Avar creation. If finished = true, the var never gets further updated, ie behaves like a normal variable. Otherwise, the update parameter is compulsory.

update : is a function such that update v s : 'a should give the value of the Avar v at the time s. The meaning of the time s is described in Avar.progress.
val apply : ('a -> 'b) -> 'a t -> 'b t

apply f v creates a new Avar by composing with f; the old Avar v is still active

val fromto : ?duration:int ->
?ending:callback -> int -> int -> int t

fromto x1 x2 creates a integer Avar.t with initial value x1 and, as time elapses, moves continuously to x2, with a final slowdown.

val fromto_unif : ?duration:int ->
?ending:callback -> int -> int -> int t

Similar to Avar.fromto but with uniform speed (no slowdown).

val oscillate : ?duration:int -> ?frequency:float -> int -> int -> int t

oscillate amplitude x0 will oscillate with the given amplitude around the initial value x0

val var : 'a -> 'a t

Create an Avar which behaves like a normal Var (no animation).

Avar information

val get : 'a t -> 'a

Start the animation (if necessary) and compute the current value of the variable.

val progress : 'a t -> float

progress v is a float in [0,1] giving the percentage of the animation when the last v.value was computed. In case of infinite animation, this is just the elapsed Time (in ms).

val reset : 'a t -> unit

Misc

type direction = 
| No
| Left
| Right
| Top
| Bottom
| TopLeft
| TopRight
| BottomLeft
| BottomRight
| Random