Module Bogue.Draw

module Draw: sig .. end

Low-level graphics and colors.

This module is internally used for low-level graphics and a thin layer over Tsdl.

The public API is mainly useful for Color management. There are also some helper functions for drawing into an Sdl_area.

Dependency graph

type canvas 

Contains the hardware information for drawing (SDL renderer and window).

type texture = Tsdl.Sdl.texture 

Initialization and shutdown

val video_init : unit -> unit

Manually init the SDL video system, and detect the scaling factor used by Bogue. This is useful only if you don't use Bogue's mainloop (for instance if you manually manage your windows and event loop).

val quit : unit -> unit

Cleanup and quit SDL.

Colors

type rgb = int * int * int 

red, green and blue values are integers in the range 0..255

type color = int * int * int * int 

r,g,b,a

type fill = 
| Pattern of texture
| Solid of color

Predefined colors

val black : rgb
val grey : rgb
val pale_grey : rgb
val dark_grey : rgb
val white : rgb
val red : rgb
val blue : rgb
val green : rgb
val magenta : rgb
val cyan : rgb
val yellow : rgb
val sienna : rgb
val label_color : rgb
val none : color

none = (0,0,0,0) is completely transparent black.

Creating colors

val opaque : rgb -> color
val transp : rgb -> color
val lighter : color -> color
val darker : color -> color
val set_alpha : int -> rgb -> color
val random_color : unit -> color
val find_color : string -> rgb

Convert a string of the form "grey" or "#FE01BC" to a rgb code (r,g,b). Color names are taken from here.

val pale : rgb -> rgb

Using colors

val set_color : Tsdl.Sdl.renderer -> color -> unit

Equivalent to Sdl.set_render_draw_color.

val set_text_color : rgb -> unit

Overrides the Theme TEXT_COLOR variable.

Drawing functions

These functions can be used to draw onto an Sdl_area.t.

val to_pixels : int * int -> int * int

Convert BOGUE logical coordinates into hardware pixel coordinates. This takes into account both the Theme SCALE and the high-dpi scaling of some systems (mac OS retina, iOS).

val line : ?thick:int ->
Tsdl.Sdl.renderer ->
color:color -> x0:int -> y0:int -> x1:int -> y1:int -> unit
val rectangle : ?thick:int ->
Tsdl.Sdl.renderer ->
color:color -> w:int -> h:int -> x:int -> y:int -> unit

rectangle renderer ~color ~thick ~w ~h ~x ~y draws a rectangle with given line thickness. The coordinate of the top left corner is (x,y). The size (including the thick line) is (w,h).

val circle : ?thick:int ->
Tsdl.Sdl.renderer ->
color:color -> radius:int -> x:int -> y:int -> unit

circle renderer ~width ~color ~radius ~x ~y draws a circle with given line thickness, centered at (x,y), with given radius.

Misc

type align = 
| Min
| Center
| Max
val unscale_size : int * int -> int * int

Transform a size (W,H) in physical pixels into 'logical' pixels (w,h), which are used for layouts. This is done by dividing by the Theme SCALE variable.

val set_system_cursor : Tsdl.Sdl.System_cursor.t -> unit

Set the mouse cursor to be the standard system cursor. Internally, this first creates an SDL system cursor (or use a previously created one).