module Mixer:sig
..end
Basic audio mixer for sound effects.
This simple audio mixer makes it possible to play quick sounds, for instance when clicking on buttons, or for game sounds effects.
Only WAV files are supported. For playing MP3 music, and for more options, it is advisable to use the SDL_Mixer library.
Remark: This module is essentially independent of the rest of Bogue, so its source can, with very few modifications, be used for any SDL application.
Remark: Under Windows, using WLS2, it was reported that sound works if
wslg
is installed.
type
t
typesound =
(int, Stdlib.Bigarray.int16_signed_elt) Tsdl.Sdl.bigarray
type
repeat =
| |
Repeat of |
| |
Forever |
val test : unit -> unit
val init : unit -> string option
Initialize SDL audio.
None
if no audio is
available.val create_mixer : ?tracks:int -> ?freq:int -> string option -> t
create devname
creates the mixer an opens the sound device. If devname
is None
, a dummy mixer is returned, which will produce no sound. Only
s16le
format is supported by the callback at this time. The mixer is
initially paused, you need to Mixer.unpause
it before playing anything.
val load_chunk : t -> string -> sound
Load a WAV file.
val play_chunk : ?track:int ->
?effects:(sound -> unit) list ->
?volume:float ->
?repeat:repeat ->
t -> sound -> int option
Play chunk on the desired track number. If track
is not specified, find
an available track. By default repeat = Repeat 1
.
val change_volume : float -> sound -> unit
Multiply sound intensity by a float factor
val pause : t -> unit
val unpause : t -> unit
val close : t -> unit