module Mixer:sig..end
Basic audio mixer for sound effects.
This simple audio mixer makes it possible to play quick sounds, for instance when clicking on buttons, or for game sounds effects.
Only WAV files are supported. For playing MP3 music, and for more options, it is advisable to use the SDL_Mixer library.
Remark: This module is essentially independent of the rest of Bogue, so its source can, with very few modifications, be used for any SDL application.
Remark: Under Windows, using WLS2, it was reported that sound works if
wslg is installed.
type t
typesound =(int, Stdlib.Bigarray.int16_signed_elt) Tsdl.Sdl.bigarray
type repeat =
| |
Repeat of |
| |
Forever |
val test : unit -> unit
val init : unit -> string optionInitialize SDL audio.
None if no audio is
available.val create_mixer : ?tracks:int -> ?freq:int -> string option -> tcreate devname creates the mixer an opens the sound device. If devname
is None, a dummy mixer is returned, which will produce no sound. Only
s16le format is supported by the callback at this time. The mixer is
initially paused, you need to Mixer.unpause it before playing anything.
val load_chunk : t -> string -> soundLoad a WAV file.
val play_chunk : ?track:int ->
?effects:(sound -> unit) list ->
?volume:float ->
?repeat:repeat ->
t -> sound -> int optionPlay chunk on the desired track number. If track is not specified, find
an available track. By default repeat = Repeat 1.
val change_volume : float -> sound -> unitMultiply sound intensity by a float factor
val pause : t -> unit
val unpause : t -> unit
val close : t -> unit