module Graphics:sig
..end
Machine-independent graphics primitives.
exception Graphic_failure of string
Raised by the functions below when they encounter an error.
val open_graph : string -> unit
Show the graphics window or switch the screen to graphic mode. The graphics window is cleared and the current point is set to (0, 0). The string argument is used to pass optional information on the desired graphics mode, the graphics window size, and so on. Its interpretation is implementation-dependent. If the empty string is given, a sensible default is selected.
val close_graph : unit -> unit
Delete the graphics window or switch the screen back to text mode.
val set_window_title : string -> unit
Set the title of the graphics window.
val resize_window : int -> int -> unit
Resize and erase the graphics window.
val clear_graph : unit -> unit
Erase the graphics window.
val size_x : unit -> int
See Graphics.size_y
.
val size_y : unit -> int
Return the size of the graphics window. Coordinates of the screen
pixels range over 0 .. size_x()-1
and 0 .. size_y()-1
.
Drawings outside of this rectangle are clipped, without causing
an error. The origin (0,0) is at the lower left corner.
Some implementation (e.g. X Windows) represent coordinates by
16-bit integers, hence wrong clipping may occur with coordinates
below -32768
or above 32676
.
typecolor =
int
A color is specified by its R, G, B components. Each component
is in the range 0..255
. The three components are packed in
an int
: 0xRRGGBB
, where RR
are the two hexadecimal digits for
the red component, GG
for the green component, BB
for the
blue component.
val rgb : int -> int -> int -> color
rgb r g b
returns the integer encoding the color with red
component r
, green component g
, and blue component b
.
r
, g
and b
are in the range 0..255
.
val set_color : color -> unit
Set the current drawing color.
val background : color
See Graphics.foreground
.
val foreground : color
Default background and foreground colors (usually, either black
foreground on a white background or white foreground on a
black background).
Graphics.clear_graph
fills the screen with the background
color.
The initial drawing color is foreground
.
val black : color
val white : color
val red : color
val green : color
val blue : color
val yellow : color
val cyan : color
val magenta : color
val plot : int -> int -> unit
Plot the given point with the current drawing color.
val plots : (int * int) array -> unit
Plot the given points with the current drawing color.
val point_color : int -> int -> color
Return the color of the given point in the backing store (see "Double buffering" below).
val moveto : int -> int -> unit
Position the current point.
val rmoveto : int -> int -> unit
rmoveto dx dy
translates the current point by the given vector.
val current_x : unit -> int
Return the abscissa of the current point.
val current_y : unit -> int
Return the ordinate of the current point.
val current_point : unit -> int * int
Return the position of the current point.
val lineto : int -> int -> unit
Draw a line with endpoints the current point and the given point, and move the current point to the given point.
val rlineto : int -> int -> unit
Draw a line with endpoints the current point and the current point translated of the given vector, and move the current point to this point.
val curveto : int * int -> int * int -> int * int -> unit
curveto b c d
draws a cubic Bezier curve starting from
the current point to point d
, with control points b
and
c
, and moves the current point to d
.
val draw_rect : int -> int -> int -> int -> unit
draw_rect x y w h
draws the rectangle with lower left corner
at x,y
, width w
and height h
.
The current point is unchanged.
Raise Invalid_argument
if w
or h
is negative.
val draw_poly_line : (int * int) array -> unit
draw_poly_line points
draws the line that joins the
points given by the array argument.
The array contains the coordinates of the vertices of the
polygonal line, which need not be closed.
The current point is unchanged.
val draw_poly : (int * int) array -> unit
draw_poly polygon
draws the given polygon.
The array contains the coordinates of the vertices of the
polygon.
The current point is unchanged.
val draw_segments : (int * int * int * int) array -> unit
draw_segments segments
draws the segments given in the array
argument. Each segment is specified as a quadruple
(x0, y0, x1, y1)
where (x0, y0)
and (x1, y1)
are
the coordinates of the end points of the segment.
The current point is unchanged.
val draw_arc : int -> int -> int -> int -> int -> int -> unit
draw_arc x y rx ry a1 a2
draws an elliptical arc with center
x,y
, horizontal radius rx
, vertical radius ry
, from angle
a1
to angle a2
(in degrees). The current point is unchanged.
Raise Invalid_argument
if rx
or ry
is negative.
val draw_ellipse : int -> int -> int -> int -> unit
draw_ellipse x y rx ry
draws an ellipse with center
x,y
, horizontal radius rx
and vertical radius ry
.
The current point is unchanged.
Raise Invalid_argument
if rx
or ry
is negative.
val draw_circle : int -> int -> int -> unit
draw_circle x y r
draws a circle with center x,y
and
radius r
. The current point is unchanged.
Raise Invalid_argument
if r
is negative.
val set_line_width : int -> unit
Set the width of points and lines drawn with the functions above.
Under X Windows, set_line_width 0
selects a width of 1 pixel
and a faster, but less precise drawing algorithm than the one
used when set_line_width 1
is specified.
Raise Invalid_argument
if the argument is negative.
val draw_char : char -> unit
See Graphics.draw_string
.
val draw_string : string -> unit
Draw a character or a character string with lower left corner at current position. After drawing, the current position is set to the lower right corner of the text drawn.
val set_font : string -> unit
Set the font used for drawing text.
The interpretation of the argument to set_font
is implementation-dependent.
val set_text_size : int -> unit
Set the character size used for drawing text.
The interpretation of the argument to set_text_size
is implementation-dependent.
val text_size : string -> int * int
Return the dimensions of the given text, if it were drawn with the current font and size.
val fill_rect : int -> int -> int -> int -> unit
fill_rect x y w h
fills the rectangle with lower left corner
at x,y
, width w
and height h
, with the current color.
Raise Invalid_argument
if w
or h
is negative.
val fill_poly : (int * int) array -> unit
Fill the given polygon with the current color. The array contains the coordinates of the vertices of the polygon.
val fill_arc : int -> int -> int -> int -> int -> int -> unit
Fill an elliptical pie slice with the current color. The
parameters are the same as for Graphics.draw_arc
.
val fill_ellipse : int -> int -> int -> int -> unit
Fill an ellipse with the current color. The
parameters are the same as for Graphics.draw_ellipse
.
val fill_circle : int -> int -> int -> unit
Fill a circle with the current color. The
parameters are the same as for Graphics.draw_circle
.
type
image
The abstract type for images, in internal representation.
Externally, images are represented as matrices of colors.
Images are bound to the current graphics window and should not be reused
after closing this graphics window with Graphics.close_graph
.
val transp : color
In matrices of colors, this color represent a 'transparent' point: when drawing the corresponding image, all pixels on the screen corresponding to a transparent pixel in the image will not be modified, while other points will be set to the color of the corresponding point in the image. This allows superimposing an image over an existing background.
val make_image : color array array -> image
Convert the given color matrix to an image.
Each sub-array represents one horizontal line. All sub-arrays
must have the same length; otherwise, exception Graphic_failure
is raised.
val dump_image : image -> color array array
Convert an image to a color matrix.
val draw_image : image -> int -> int -> unit
Draw the given image with lower left corner at the given point.
val get_image : int -> int -> int -> int -> image
Capture the contents of a rectangle on the screen as an image.
The parameters are the same as for Graphics.fill_rect
.
val create_image : int -> int -> image
create_image w h
returns a new image w
pixels wide and h
pixels tall, to be used in conjunction with blit_image
.
The initial image contents are random, except that no point
is transparent.
val blit_image : image -> int -> int -> unit
blit_image img x y
copies screen pixels into the image img
,
modifying img
in-place. The pixels copied are those inside the
rectangle with lower left corner at x,y
, and width and height
equal to those of the image. Pixels that were transparent in
img
are left unchanged.
type
status = {
|
mouse_x : |
(* | X coordinate of the mouse | *) |
|
mouse_y : |
(* | Y coordinate of the mouse | *) |
|
: |
(* | true if a mouse button is pressed | *) |
|
keypressed : |
(* | true if a key has been pressed | *) |
|
key : |
(* | the character for the key pressed | *) |
To report events.
type
event =
| |
Button_down |
(* | A mouse button is pressed | *) |
| |
Button_up |
(* | A mouse button is released | *) |
| |
Key_pressed |
(* | A key is pressed | *) |
| |
Mouse_motion |
(* | The mouse is moved | *) |
| |
Poll |
(* | Don't wait; return immediately | *) |
To specify events to wait for.
val wait_next_event : event list -> status
Wait until one of the events specified in the given event list
occurs, and return the status of the mouse and keyboard at
that time. If Poll
is given in the event list, return immediately
with the current status. If the mouse cursor is outside of the
graphics window, the mouse_x
and mouse_y
fields of the event are
outside the range 0..size_x()-1, 0..size_y()-1
. Keypresses
are queued, and dequeued one by one when the Key_pressed
event is specified and the Poll
event is not specified.
val loop_at_exit : event list -> (status -> unit) -> unit
Loop before exiting the program, the list given as argument is the list of handlers and the events on which these handlers are called. To exit cleanly the loop, the handler should raise Exit. Any other exception will be propagated outside of the loop.
val mouse_pos : unit -> int * int
Return the position of the mouse cursor, relative to the
graphics window. If the mouse cursor is outside of the graphics
window, mouse_pos()
returns a point outside of the range
0..size_x()-1, 0..size_y()-1
.
unit -> bool
: Return true
if the mouse button is pressed, false
otherwise.
val read_key : unit -> char
Wait for a key to be pressed, and return the corresponding character. Keypresses are queued.
val key_pressed : unit -> bool
Return true
if a keypress is available; that is, if read_key
would not block.
val sound : int -> int -> unit
sound freq dur
plays a sound at frequency freq
(in hertz)
for a duration dur
(in milliseconds).
val auto_synchronize : bool -> unit
By default, drawing takes place both on the window displayed on screen, and in a memory area (the 'backing store'). The backing store image is used to re-paint the on-screen window when necessary.
To avoid flicker during animations, it is possible to turn off on-screen drawing, perform a number of drawing operations in the backing store only, then refresh the on-screen window explicitly.
auto_synchronize false
turns on-screen drawing off. All
subsequent drawing commands are performed on the backing store
only.
auto_synchronize true
refreshes the on-screen window from
the backing store (as per synchronize
), then turns on-screen
drawing back on. All subsequent drawing commands are performed
both on screen and in the backing store.
The default drawing mode corresponds to auto_synchronize true
.
val synchronize : unit -> unit
Synchronize the backing store and the on-screen window, by copying the contents of the backing store onto the graphics window.
val display_mode : bool -> unit
Set display mode on or off. When turned on, drawings are done
in the graphics window; when turned off, drawings do not affect
the graphics window. This occurs independently of
drawing into the backing store (see the function Graphics.remember_mode
below). Default display mode is on.
val remember_mode : bool -> unit
Set remember mode on or off. When turned on, drawings are done
in the backing store; when turned off, the backing store is
unaffected by drawings. This occurs independently of drawing
onto the graphics window (see the function Graphics.display_mode
above).
Default remember mode is on.