Chapter 3 Objects in OCaml
This chapter gives an overview of the object-oriented features of OCaml.
Note that the relationship between object, class and type in OCaml is different than in mainstream object-oriented languages such as Java and C++, so you shouldn’t assume that similar keywords mean the same thing. Object-oriented features are used much less frequently in OCaml than in those languages. OCaml has alternatives that are often more appropriate, such as modules and functors. Indeed, many OCaml programs do not use objects at all.
1 Classes and objects
The class point below defines one instance variable x and two methods get_x and move. The initial value of the instance variable is 0. The variable x is declared mutable, so the method move can change its value.
We now create a new point p, instance of the point class.
Note that the type of p is point. This is an abbreviation automatically defined by the class definition above. It stands for the object type <get_x : int; move : int -> unit>, listing the methods of class point along with their types.
We now invoke some methods of p:
The evaluation of the body of a class only takes place at object creation time. Therefore, in the following example, the instance variable x is initialized to different values for two different objects.
The class point can also be abstracted over the initial values of the x coordinate.
Like in function definitions, the definition above can be abbreviated as:
An instance of the class point is now a function that expects an initial parameter to create a point object:
The parameter x_init is, of course, visible in the whole body of the definition, including methods. For instance, the method get_offset in the class below returns the position of the object relative to its initial position.
Expressions can be evaluated and bound before defining the object body of the class. This is useful to enforce invariants. For instance, points can be automatically adjusted to the nearest point on a grid, as follows:
(One could also raise an exception if the x_init coordinate is not on the grid.) In fact, the same effect could here be obtained by calling the definition of class point with the value of the origin.
An alternate solution would have been to define the adjustment in a special allocation function:
However, the former pattern is generally more appropriate, since the code for adjustment is part of the definition of the class and will be inherited.
This ability provides class constructors as can be found in other languages. Several constructors can be defined this way to build objects of the same class but with different initialization patterns; an alternative is to use initializers, as described below in section 3.4.
2 Immediate objects
There is another, more direct way to create an object: create it without going through a class.
The syntax is exactly the same as for class expressions, but the result is a single object rather than a class. All the constructs described in the rest of this section also apply to immediate objects.
Unlike classes, which cannot be defined inside an expression, immediate objects can appear anywhere, using variables from their environment.
Immediate objects have two weaknesses compared to classes: their types are not abbreviated, and you cannot inherit from them. But these two weaknesses can be advantages in some situations, as we will see in sections 3.3 and 3.10.
3 Reference to self
A method or an initializer can invoke methods on self (that is, the current object). For that, self must be explicitly bound, here to the variable s (s could be any identifier, even though we will often choose the name self.)
Dynamically, the variable s is bound at the invocation of a method. In particular, when the class printable_point is inherited, the variable s will be correctly bound to the object of the subclass.
A common problem with self is that, as its type may be extended in subclasses, you cannot fix it in advance. Here is a simple example.
You can ignore the first two lines of the error message. What matters is the last one: putting self into an external reference would make it impossible to extend it through inheritance. We will see in section 3.12 a workaround to this problem. Note however that, since immediate objects are not extensible, the problem does not occur with them.
4 Initializers
Let-bindings within class definitions are evaluated before the object is constructed. It is also possible to evaluate an expression immediately after the object has been built. Such code is written as an anonymous hidden method called an initializer. Therefore, it can access self and the instance variables.
Initializers cannot be overridden. On the contrary, all initializers are evaluated sequentially. Initializers are particularly useful to enforce invariants. Another example can be seen in section 6.1.
5 Virtual methods
It is possible to declare a method without actually defining it, using the keyword virtual. This method will be provided later in subclasses. A class containing virtual methods must be flagged virtual, and cannot be instantiated (that is, no object of this class can be created). It still defines type abbreviations (treating virtual methods as other methods.)
Instance variables can also be declared as virtual, with the same effect as with methods.
6 Private methods
Private methods are methods that do not appear in object interfaces. They can only be invoked from other methods of the same object.
Note that this is not the same thing as private and protected methods in Java or C++, which can be called from other objects of the same class. This is a direct consequence of the independence between types and classes in OCaml: two unrelated classes may produce objects of the same type, and there is no way at the type level to ensure that an object comes from a specific class. However a possible encoding of friend methods is given in section 3.17.
Private methods are inherited (they are by default visible in subclasses), unless they are hidden by signature matching, as described below.
Private methods can be made public in a subclass.
The annotation virtual here is only used to mention a method without providing its definition. Since we didn’t add the private annotation, this makes the method public, keeping the original definition.
An alternative definition is
The constraint on self’s type is requiring a public move method, and this is sufficient to override private.
One could think that a private method should remain private in a subclass. However, since the method is visible in a subclass, it is always possible to pick its code and define a method of the same name that runs that code, so yet another (heavier) solution would be:
Of course, private methods can also be virtual. Then, the keywords must appear in this order method private virtual.
7 Class interfaces
Class interfaces are inferred from class definitions. They may also be defined directly and used to restrict the type of a class. Like class declarations, they also define a new type abbreviation.
In addition to program documentation, class interfaces can be used to constrain the type of a class. Both concrete instance variables and concrete private methods can be hidden by a class type constraint. Public methods and virtual members, however, cannot.
Or, equivalently:
The interface of a class can also be specified in a module signature, and used to restrict the inferred signature of a module.
8 Inheritance
We illustrate inheritance by defining a class of colored points that inherits from the class of points. This class has all instance variables and all methods of class point, plus a new instance variable c and a new method color.
A point and a colored point have incompatible types, since a point has no method color. However, the function get_x below is a generic function applying method get_x to any object p that has this method (and possibly some others, which are represented by an ellipsis in the type). Thus, it applies to both points and colored points.
Methods need not be declared previously, as shown by the example:
9 Multiple inheritance
Multiple inheritance is allowed. Only the last definition of a method is kept: the redefinition in a subclass of a method that was visible in the parent class overrides the definition in the parent class. Previous definitions of a method can be reused by binding the related ancestor. Below, super is bound to the ancestor printable_point. The name super is a pseudo value identifier that can only be used to invoke a super-class method, as in super#print.
A private method that has been hidden in the parent class is no longer visible, and is thus not overridden. Since initializers are treated as private methods, all initializers along the class hierarchy are evaluated, in the order they are introduced.
Note that for clarity’s sake, the method print is explicitly marked as overriding another definition by annotating the method keyword with an exclamation mark !. If the method print were not overriding the print method of printable_point, the compiler would raise an error:
This explicit overriding annotation also works for val and inherit:
10 Parameterized classes
Reference cells can be implemented as objects. The naive definition fails to typecheck:
The reason is that at least one of the methods has a polymorphic type (here, the type of the value stored in the reference cell), thus either the class should be parametric, or the method type should be constrained to a monomorphic type. A monomorphic instance of the class could be defined by:
Note that since immediate objects do not define a class type, they have no such restriction.
On the other hand, a class for polymorphic references must explicitly list the type parameters in its declaration. Class type parameters are listed between [ and ]. The type parameters must also be bound somewhere in the class body by a type constraint.
The type parameter in the declaration may actually be constrained in the body of the class definition. In the class type, the actual value of the type parameter is displayed in the constraint clause.
Let us consider a more complex example: define a circle, whose center may be any kind of point. We put an additional type constraint in method move, since no free variables must remain unaccounted for by the class type parameters.
An alternate definition of circle, using a constraint clause in the class definition, is shown below. The type #point used below in the constraint clause is an abbreviation produced by the definition of class point. This abbreviation unifies with the type of any object belonging to a subclass of class point. It actually expands to < get_x : int; move : int -> unit; .. >. This leads to the following alternate definition of circle, which has slightly stronger constraints on its argument, as we now expect center to have a method get_x.
The class colored_circle is a specialized version of class circle that requires the type of the center to unify with #colored_point, and adds a method color. Note that when specializing a parameterized class, the instance of type parameter must always be explicitly given. It is again written between [ and ].
11 Polymorphic methods
While parameterized classes may be polymorphic in their contents, they are not enough to allow polymorphism of method use.
A classical example is defining an iterator.
At first look, we seem to have a polymorphic iterator, however this does not work in practice.
Our iterator works, as shows its first use for summation. However, since objects themselves are not polymorphic (only their constructors are), using the fold method fixes its type for this individual object. Our next attempt to use it as a string iterator fails.
The problem here is that quantification was wrongly located: it is not the class we want to be polymorphic, but the fold method. This can be achieved by giving an explicitly polymorphic type in the method definition.
As you can see in the class type shown by the compiler, while polymorphic method types must be fully explicit in class definitions (appearing immediately after the method name), quantified type variables can be left implicit in class descriptions. Why require types to be explicit? The problem is that (int -> int -> int) -> int -> int would also be a valid type for fold, and it happens to be incompatible with the polymorphic type we gave (automatic instantiation only works for toplevel types variables, not for inner quantifiers, where it becomes an undecidable problem.) So the compiler cannot choose between those two types, and must be helped.
However, the type can be completely omitted in the class definition if it is already known, through inheritance or type constraints on self. Here is an example of method overriding.
The following idiom separates description and definition.
Note here the (self : int #iterator) idiom, which ensures that this object implements the interface iterator.
Polymorphic methods are called in exactly the same way as normal methods, but you should be aware of some limitations of type inference. Namely, a polymorphic method can only be called if its type is known at the call site. Otherwise, the method will be assumed to be monomorphic, and given an incompatible type.
The workaround is easy: you should put a type constraint on the parameter.
Of course the constraint may also be an explicit method type. Only occurrences of quantified variables are required.
Another use of polymorphic methods is to allow some form of implicit subtyping in method arguments. We have already seen in section 3.8 how some functions may be polymorphic in the class of their argument. This can be extended to methods.
Note here the special syntax (#point0 as 'a) we have to use to quantify the extensible part of #point0. As for the variable binder, it can be omitted in class specifications. If you want polymorphism inside object field it must be quantified independently.
In method m1, o must be an object with at least a method n1, itself polymorphic. In method m2, the argument of n2 and x must have the same type, which is quantified at the same level as 'a.
12 Using coercions
Subtyping is never implicit. There are, however, two ways to perform subtyping. The most general construction is fully explicit: both the domain and the codomain of the type coercion must be given.
We have seen that points and colored points have incompatible types. For instance, they cannot be mixed in the same list. However, a colored point can be coerced to a point, hiding its color method:
An object of type t can be seen as an object of type t' only if t is a subtype of t'. For instance, a point cannot be seen as a colored point.
Indeed, narrowing coercions without runtime checks would be unsafe. Runtime type checks might raise exceptions, and they would require the presence of type information at runtime, which is not the case in the OCaml system. For these reasons, there is no such operation available in the language.
Be aware that subtyping and inheritance are not related. Inheritance is a syntactic relation between classes while subtyping is a semantic relation between types. For instance, the class of colored points could have been defined directly, without inheriting from the class of points; the type of colored points would remain unchanged and thus still be a subtype of points.
The domain of a coercion can often be omitted. For instance, one can define:
In this case, the function colored_point_to_point is an instance of the function to_point. This is not always true, however. The fully explicit coercion is more precise and is sometimes unavoidable. Consider, for example, the following class:
The object type c0 is an abbreviation for <m : 'a; n : int> as 'a. Consider now the type declaration:
The object type c1 is an abbreviation for the type <m : 'a> as 'a. The coercion from an object of type c0 to an object of type c1 is correct:
However, the domain of the coercion cannot always be omitted. In that case, the solution is to use the explicit form. Sometimes, a change in the class-type definition can also solve the problem
While class types c1 and c2 are different, both object types c1 and c2 expand to the same object type (same method names and types). Yet, when the domain of a coercion is left implicit and its co-domain is an abbreviation of a known class type, then the class type, rather than the object type, is used to derive the coercion function. This allows leaving the domain implicit in most cases when coercing form a subclass to its superclass. The type of a coercion can always be seen as below:
Note the difference between these two coercions: in the case of to_c2, the type #c2 = < m : 'a; .. > as 'a is polymorphically recursive (according to the explicit recursion in the class type of c2); hence the success of applying this coercion to an object of class c0. On the other hand, in the first case, c1 was only expanded and unrolled twice to obtain < m : < m : c1; .. >; .. > (remember #c1 = < m : c1; .. >), without introducing recursion. You may also note that the type of to_c2 is #c2 -> c2 while the type of to_c1 is more general than #c1 -> c1. This is not always true, since there are class types for which some instances of #c are not subtypes of c, as explained in section 3.16. Yet, for parameterless classes the coercion (_ :> c) is always more general than (_ : #c :> c).
A common problem may occur when one tries to define a coercion to a class c while defining class c. The problem is due to the type abbreviation not being completely defined yet, and so its subtypes are not clearly known. Then, a coercion (_ :> c) or (_ : #c :> c) is taken to be the identity function, as in
As a consequence, if the coercion is applied to self, as in the following example, the type of self is unified with the closed type c (a closed object type is an object type without ellipsis). This would constrain the type of self be closed and is thus rejected. Indeed, the type of self cannot be closed: this would prevent any further extension of the class. Therefore, a type error is generated when the unification of this type with another type would result in a closed object type.
However, the most common instance of this problem, coercing self to its current class, is detected as a special case by the type checker, and properly typed.
This allows the following idiom, keeping a list of all objects belonging to a class or its subclasses:
This idiom can in turn be used to retrieve an object whose type has been weakened:
The type < m : int > we see here is just the expansion of c, due to the use of a reference; we have succeeded in getting back an object of type c.
The previous coercion problem can often be avoided by first
defining the abbreviation, using a class type:
It is also possible to use a virtual class. Inheriting from this class simultaneously forces all methods of c to have the same type as the methods of c'.
One could think of defining the type abbreviation directly:
However, the abbreviation #c' cannot be defined directly in a similar way. It can only be defined by a class or a class-type definition. This is because a #-abbreviation carries an implicit anonymous variable .. that cannot be explicitly named. The closer you get to it is:
with an extra type variable capturing the open object type.
13 Functional objects
It is possible to write a version of class point without assignments on the instance variables. The override construct {< ... >} returns a copy of “self” (that is, the current object), possibly changing the value of some instance variables.
As with records, the form {< x >} is an elided version of {< x = x >} which avoids the repetition of the instance variable name. Note that the type abbreviation functional_point is recursive, which can be seen in the class type of functional_point: the type of self is 'a and 'a appears inside the type of the method move.
The above definition of functional_point is not equivalent to the following:
While objects of either class will behave the same, objects of their subclasses will be different. In a subclass of bad_functional_point, the method move will keep returning an object of the parent class. On the contrary, in a subclass of functional_point, the method move will return an object of the subclass.
Functional update is often used in conjunction with binary methods as illustrated in section 6.2.1.
14 Cloning objects
Objects can also be cloned, whether they are functional or imperative. The library function Oo.copy makes a shallow copy of an object. That is, it returns a new object that has the same methods and instance variables as its argument. The instance variables are copied but their contents are shared. Assigning a new value to an instance variable of the copy (using a method call) will not affect instance variables of the original, and conversely. A deeper assignment (for example if the instance variable is a reference cell) will of course affect both the original and the copy.
The type of Oo.copy is the following:
The keyword as in that type binds the type variable 'a to the object type < .. >. Therefore, Oo.copy takes an object with any methods (represented by the ellipsis), and returns an object of the same type. The type of Oo.copy is different from type < .. > -> < .. > as each ellipsis represents a different set of methods. Ellipsis actually behaves as a type variable.
In fact, Oo.copy p will behave as p#copy assuming that a public method copy with body {< >} has been defined in the class of p.
Objects can be compared using the generic comparison functions = and <>. Two objects are equal if and only if they are physically equal. In particular, an object and its copy are not equal.
Other generic comparisons such as (<, <=, ...) can also be used on objects. The relation < defines an unspecified but strict ordering on objects. The ordering relationship between two objects is fixed once for all after the two objects have been created and it is not affected by mutation of fields.
Cloning and override have a non empty intersection. They are interchangeable when used within an object and without overriding any field:
Only the override can be used to actually override fields, and only the Oo.copy primitive can be used externally.
Cloning can also be used to provide facilities for saving and restoring the state of objects.
The above definition will only backup one level. The backup facility can be added to any class by using multiple inheritance.
We can define a variant of backup that retains all copies. (We also add a method clear to manually erase all copies.)
15 Recursive classes
Recursive classes can be used to define objects whose types are mutually recursive.
Although their types are mutually recursive, the classes widget and window are themselves independent.
16 Binary methods
A binary method is a method which takes an argument of the same type as self. The class comparable below is a template for classes with a binary method leq of type 'a -> bool where the type variable 'a is bound to the type of self. Therefore, #comparable expands to < leq : 'a -> bool; .. > as 'a. We see here that the binder as also allows writing recursive types.
We then define a subclass money of comparable. The class money simply wraps floats as comparable objects. We will extend it below with more operations. We have to use a type constraint on the class parameter x because the primitive <= is a polymorphic function in OCaml. The inherit clause ensures that the type of objects of this class is an instance of #comparable.
Note that the type money is not a subtype of type comparable, as the self type appears in contravariant position in the type of method leq. Indeed, an object m of class money has a method leq that expects an argument of type money since it accesses its value method. Considering m of type comparable would allow a call to method leq on m with an argument that does not have a method value, which would be an error.
Similarly, the type money2 below is not a subtype of type money.
It is however possible to define functions that manipulate objects of type either money or money2: the function min will return the minimum of any two objects whose type unifies with #comparable. The type of min is not the same as #comparable -> #comparable -> #comparable, as the abbreviation #comparable hides a type variable (an ellipsis). Each occurrence of this abbreviation generates a new variable.
This function can be applied to objects of type money or money2.
More examples of binary methods can be found in sections 6.2.1 and 6.2.3.
Note the use of override for method times. Writing new money2 (k *. repr) instead of {< repr = k *. repr >} would not behave well with inheritance: in a subclass money3 of money2 the times method would return an object of class money2 but not of class money3 as would be expected.
The class money could naturally carry another binary method. Here is a direct definition:
17 Friends
The above class money reveals a problem that often occurs with binary methods. In order to interact with other objects of the same class, the representation of money objects must be revealed, using a method such as value. If we remove all binary methods (here plus and leq), the representation can easily be hidden inside objects by removing the method value as well. However, this is not possible as soon as some binary method requires access to the representation of objects of the same class (other than self).
Here, the representation of the object is known only to a particular object. To make it available to other objects of the same class, we are forced to make it available to the whole world. However we can easily restrict the visibility of the representation using the module system.
Another example of friend functions may be found in section 6.2.3. These examples occur when a group of objects (here objects of the same class) and functions should see each others internal representation, while their representation should be hidden from the outside. The solution is always to define all friends in the same module, give access to the representation and use a signature constraint to make the representation abstract outside the module.