Index of types

A
action [Bogue.Menu]
action [Bogue.Widget]

An action is a function with three parameters w1 w2 ev, where w1 is the source widget, w2 the target widget, and ev the event (Trigger.t) that triggered the action.

action_priority [Bogue.Widget]
adjust [Bogue.Layout]

Not implemented.

align [Bogue.Draw]
B
background [Bogue.Layout]

Warning, the background type corresponds actually to the Style.t type, which means is includes color backgrounds, image patterns, corner and shadow styles.

background [Bogue.Style]
board [Bogue.Main]

The board is the whole universe of your GUI.

bogue_event [Bogue.Trigger]
border [Bogue.Style]
C
callback [Bogue.Avar]
canvas [Bogue.Draw]

Contains the hardware information for drawing (SDL renderer and window).

color [Bogue.Draw]

r,g,b,a

column [Bogue.Table]
connection [Bogue.Widget]
content [Bogue.Menu]
D
direction [Bogue.Avar]
draw_element [Bogue.Sdl_area]
E
entry [Bogue.Menu]
F
fill [Bogue.Draw]
filter [Bogue.Text_input]
font [Bogue.Label]
G
gradient [Bogue.Style]
K
kind [Bogue.Slider]
kind [Bogue.Button]
L
label [Bogue.Menu]
line [Bogue.Style]
line_style [Bogue.Style]

not implemented

P
position [Bogue.Popup]
R
repeat [Bogue.Mixer]
rgb [Bogue.Draw]

red, green and blue values are integers in the range 0..255

room_content [Bogue.Layout]
S
sdl_event [Bogue.Trigger]
shadow [Bogue.Style]
shortcut_action [Bogue.Main]
shortcuts [Bogue.Main]
sound [Bogue.Mixer]
style [Bogue.Check]
style [Bogue.Label]
T
t [Bogue.Window]
t [Bogue.Table]
t [Bogue.Radiolist]
t [Bogue.Menu]
t [Bogue.Long_list]
t [Bogue.Layout]
t [Bogue.Widget]

The type Widget.t is a union of all kinds of widgets: Box, Button, Check box, Image, Label, Slider, Text display, and Text input, plus the Empty widget.

t [Bogue.Sdl_area]
t [Bogue.Box]
t [Bogue.Text_input]
t [Bogue.Text_display]
t [Bogue.Check]
t [Bogue.Slider]
t [Bogue.Button]
t [Bogue.Label]
t [Bogue.Style]
t [Bogue.Image]
t [Bogue.Selection]
t [Bogue.Avar]
t [Bogue.Tvar]

a transform variable of type ('a,'b) is a variable of type 'b attached to a variable of type 'Var.t by a bi-directional transformation.

t [Bogue.Mixer]
t [Bogue.Trigger]
t [Bogue.Timeout]
t [Bogue.Var]
t [Bogue.Time]
texture [Bogue.Draw]
W
words [Bogue.Text_display]